WC3Db - Databank

Saturday, May 20, 2006

TFT Patch 1.19

Category: WC3Db / Patches

The Frozen Throne Patch 1.19

MAPS
* (2)EchoIsles
o Added range creep to expansion goldmines.
o Replaced both Fountain of Health with Mercenary camps and changed the creep composition so that it’s not all piercing attack.
o Replaced the mana fountain with a Market Place and changed the level 3 perm item drop to level 3 charged items.
o Replaced one Troll Trapper with an equal level Ogre to the all troll trapper green camp next to each start location.
* (2)TirisfalGlade
o Added a tavern to each side of the map, reduced the creep level and item that guard the Mercenary buildings, and reduced two Orange creep camps and level of the item drop.
* (4)TurtleRock
o Opened areas of the map to help alleviate strong choke points that favor ranged unit combat.
* (4)BrokenShard
o Replaced the 4 center orange camps with 4 green camps.
o Replaced two ranged units with two melee units to the creep camps guarding the Goblin Merchants.
o Increase the Orange camps level near each start location and added an additional item to each of those camps.
* (4)Hellfire
o Reduced the creep level on the two middle Red creep camps.
o Reduced the creep level on the East and West Goblin Laboratory creep camps.
* (4)StonecoldMountain
o All creep with the ability to posses units have been removed this map.
* (4)LostTemple
o Added a few trees to all the start locations to ensure better balance of lumber harvesting for all races.
* (4)TwistedMeadows
o Changed the level 4 charged item drops at the Goblin Merchant to level 4 permanent drops.
* (4)SunrockCove
o Added pathing room around Goblin Laboratory and removed the clump of trees in front of the Goblin Laboratory to enhance game play.
o Lowered the goldmine creep camp from Red to Green
o Pushed Blues West ramp further from it’s start location.
* (6)GnollWood
o Removed all Gnoll Assassins from the Goblin Merchant creep camps, replaced with Gnoll Brute’s.
* (6)Typhoon
o Fixed Red and Teal start location to be closer to the goldmines like the other start locations.
* (6)SilverpineForest
o Removed the Tavern from all start locations
o Can now path across the center of the map, added a Tavern to the center of the map.
o Reduced the Item and creep levels of the 4 Red camps in the center of the map.
o The 6 center goldmines have been reduced in difficulty of creep camps.
* (6)Dragonblight
o The two center creep camps have been pushed away from pathable area to prevent accidental attacks.
o The players alliance settings have been changed to favor 2v2.
* (6)Moonglade – New Map File
o Two center creep camps and buildings have been removed.
o Added two tavern to the center of the map.
o Opened up all chokepoints.
o Added some tree to all start location to help harvesting.
* (6)Everfrost
o Added a few trees to Yellow and Teal start location to ensure lumber harvesting balance.
o Added ground Anti-Air units to the East and West Red creep camps.
* Bonus Maps Added to Battle.net
o (2)Shrine of the Ancients
o (2)Terenas Stand
o (4)Phantom Grove
o (4)Deathrose
o (6)Everfrost
o (6)Sunrock Cove
o (6)Emerald Shores
o (6)Duststorm
o (8)Full Scale Assault
o (8)Hurricane Isle
o (8)Cherryville
o (10)Skibis Castle TD
o (12)Worm War

BALANCE CHANGES
HUMANS
* Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per masonry upgrade, down from 2.

UNDEAD
* Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
* Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
* Exhume Corpses research now costs 75 gold / 50 lumber down from 125 gold/ 100 lumber.
* Destroyer armor reduced to 3 from 4.

ORC
* Spiritwalkers now have the passive Resistant Skin ability. This causes some spells such as Cyclone and Slow to have a much shorter duration when used on a Spiritwalker. Resistant skin also grants immunity to certain other spells such as Polymorph and Possession.
* Ensnare duration reduced from 15 seconds to 12 seconds.
* Batrider hit points reduced to 325 from 400.

NIGHT ELVES
* Tree of Life build time increased to 120 seconds from 110 seconds.

ITEMS
* Creep-dropped item sell prices have been standardized. Items of the same level will now generally sell for the same amount.

WORLD EDITOR CHANGES
TRIGGER EDITOR
* The "Image" category and actions now appear after the "Item" category.
* The "Ubersplat" category and actions now appear after the "Unit Group" category.
* Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function.
* Fixed script generation errors when using variables of the following types:
o Attack Type
o Combat Sound
o Damage Type
o Effect Type
o Pathing Type
o Sound Type
* Sorted lightning type presets.
* Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types.
* Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively.
* Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls:
o (Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable)
o (Unit) Event Response - Damage Source
o (String) Game - Ability Name
o (String) Game - Ability Effect Art Path (was Ability Effect Art)
o (String) Game - Ability Effect Sound Name (was Ability Sound)
o (String) Hero - Hero Proper Name
o (String) Trigger - Trigger Name
o (Real) Lightning - Red Color of Lightning
o (Real) Lightning - Green Color of Lightning
o (Real) Lightning - Blue Color of Lightning
o (Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)
* Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions:
o Environment - Change Terrain Type
o Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)
o Floating Text - Suspend/Resume
o Floating Text - Permanent/Expires
o Floating Text - Change Color
o Floating Text - Change Lifespan
o Floating Text - Change Fading Age (was Change Fadepoint)
o Floating Text - Change Age
o Game - Enable/Disable Selection (was Enable/Disable Select)
o Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)
o Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)
o Image - Create
o Image - Change Color
o Image - Change Render State
o Image - Change Render Always State
o Image - Change Above Water State
o Lightning - Create Lightning Effect (was Create Lightning Effect At Points)
o Lightning - Move Lightning Effect (was Move Lightning Effect To Points)
o Lightning - Set Lightning Effect Color
o Unit - Add Classification
o Unit - Remove Classification
o Unit - Issue Drop Item Order (was Drop Item On A Point)
o Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
o Unit - Issue Give Item Order (was Drop Item On A Unit)
o Unit - Damage Area
o Unit - Damage Target
o Unit - Decrease Level Of Ability For Unit
o Unit - Increase Level Of Ability For Unit
o Unit - Set Level Of Ability For Unit
o Ubersplat - Create
o Ubersplat - Change Render State
o Ubersplat - Change Render Always State
* Added an event and three new trigger functions for future tournament support:
o (Trigger Event) Tournament Event
o (Real) Tournament Time Remaining
o (Integer) Tournament Melee Score
o (Integer) Tournament Finish Rule


The Frozen Throne Patch 1.19b
FIXES
* Fixed a crash that could happen in multiplayer games.

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